1. TERMS AND DEFINITIONS
In this EULA, the following definitions, when capitalised, shall have the
Account - shall mean the User’s account in the Game.
COMPANY - SIDUS HEROES LTD , a company established and operating
under the legislation of the Seychelles, with its registered office at House
of Francis, Room 303, Ile Du Port, Mahe, Seychelles.
Client part of the Game - Client part of the Game – the software
necessary for the User to participate in the Game, to be installed on the
User’s device. The Client part of the Game is installed by the User
independently on their device. The Client part of the Game may be distributed
by the COMPANY and/or its authorised persons, both via the Internet and on
physical media. The Client part of the Game distributed via the Internet is
provided to the User free of charge, with the right to reproduce, unless this
Agreement provides for otherwise. Copies of the Client part of the Game
distributed on physical media may be provided to the User for a fee.
EULA - this Sidus End User Licence Agreement for Games, a legal
document determining the terms and conditions and procedures for the User’s
use of the corresponding Game and all related services.
- a legal document that constitutes Appendix No. 2 hereto, located at
https://sidusheroes.com/documents, determining the rules to be mandatorily observed by the User during
official Game Chat use (if applicable).
Game Rules - a legal document that constitutes Appendix No. 1
hereto, located at SIDUS HEROES, determining the binding rules for the User
while using the Game.
Games - any games (excluding gambling) for personal computers
(PC), game and TV devices like Xbox, PlayStation, Nintendo, and games on
mobile devices, owned and/or operated by the COMPANY, its affiliates and/or
its partners, as specified at the Games Storefront on the Website and/or
Third Parties Platform (if applicable).
To ensure the rights and obligations of COMPANY and the User arising
hereunder, the User may reproduce a set of data and commands on their device
predefined by the COMPANY (‘Client part of the Game’, if it is provided for by
the Game’s functionality), whereas a set of other data and commands (including
non-activated) or all data and commands in the absence of the Client part of
the Game are placed by the COMPANY on its servers. This is not applicable for
the Games dedicated to mobile devices.
Materials - all content, information, and other materials within
the Game, including, without limitation, trademarks and logos, visual
interfaces, graphics, design, compilation, information, software, computer
code (including source code and object code), text, articles, pictures,
information, data, music, sound files, photographs, titles, themes, objects,
characters, character names, game clans, a set of descriptions and images of
characters in the Game, the game world, stories, dialogues, catch phrases,
concepts, artwork, animations, audio-visual effects, methods of operation, and
Game module - means a mechanism for the development of the gaming
community and the transformation of the position of users into co-ownership
and co-management of the Sidus Metaverse, participation in distribution with
predictable rewards from participation in the Sidus Metaverse.
In-Game Assets - shall mean virtual in-game objects, goods,
elements of the game world and related services, as well as statuses,
attributes or other features of virtual in-game items and/or characters,
in-game achievements, which are non-activated data and commands that may be
available for purchase in the Game and/or its associated Sidus Metaverse
service, whether on a reimbursable basis or as a reward for the User’s certain
activities in the Game and/or Sidus Metaverse.
In-Game Currency - virtual in-game currency which has no monetary
value and is not subject to monetary valuation, although it has a price at the
time of acquisition.
NFT - a non-fungible token, s a blockchain-based token complying
with the ERC-721 or ERC-1155 standard or other similar "non-fungible" token
standard. The intention of an NFT is to be "non-fungible", i.e. a token that
represents a unique digital asset; however, certain NFTs may be fungible with
one another (i.e., all such NFTs are associated with the same digital asset
metadata) while being non-fungible with other NFTs (i.e., such NFTs are
associated with different digital asset metadata).
NFT Content - an intangible, unique in-game cosmetic item and/or
its associated video collectible conducted through a certain blockchain
network, for use and playable within the Software or represented in User’s
QSIDUS - virtual in-game currency created exclusively for
internal functioning of the Sidus project at a stable price point equal to 1
US Dollar at all times.
Sidus Hub - is a distribution platform of the Sidus project
content by using a specific type of bidding method where an item is put to
sale at a specific value set by the project developers. That cost will then
decrease over time until a buyer makes the purchase or until it hits the floor
Sidus Metaverse - an online platform located at the Website that
provides Users with access to Games, as well as any other related services
provided by the COMPANY based on the terms and conditions set forth herein and
in other documents available at SIDUS HEROES.
Territory - territories where the Game is available for
installation and other use as specified at the Games storefront on the Website
Parties Platform (should the Game be dedicated to mobile devices).
Third Parties Platform - any platform operated by a third party
where the User may access and download the Game, inter alia, (i) the Steam
platform, operated by Valve Corporation and/or its affiliates, (ii) third
party consoles, inter alia, Microsoft Xbox®, Sony PlayStation® and Nintendo
Switch® (should the Game be dedicated for console), (iii) third party mobile
platforms, e.g. App Store platform operated by Apple, or Google Play platform
operated by Google (should the Game be dedicated to mobile devices), (iv) any
cloud platforms that provide online access to the Games through remote
servers, such as the Google Stadia cloud platform operated by Google.
Unacceptable Content - any kind of content or behaviour in
connection with the use of the Game that is either illegal or unacceptable
under the generally accepted moral rules, including, without limitation, the
following examples, including:
(i) engaging in or contributing to any illegal activity or
activity that violates others’ rights;
(ii) content that is or could be reasonably viewed as unlawful,
harmful, harassing, defamatory, libellous, obscene or otherwise objectionable
(iii) providing information that is false, misleading or
(iv) disclosing of any personal or proprietary information of
another User or any other person or otherwise invading another person’s
(v) abuse, harassment, stalking, threats, flaming or hateful of
any person or organization;
(vi) profanity or use of derogatory, discriminatory, hatred or
excessively graphic language;
(vii) any content that may harm minors;
(viii) disseminating or advocating in any way hate, intolerance,
discrimination, harm, racial or ethnic hatred, violence, crime, or war;
(ix) offensive, vulgar, sexually explicit, or pornographic
(x) promoting the use of alcohol, tobacco or any narcotic or
illegal substances, firearms;
(xi) transmitting software viruses, worms or any other kind of
(xii) unsolicited or unauthorized advertising, promotional
materials, “junk mail”, “spam”, “chain letters”, “pyramid schemes”, or any
other form of solicitation;
(xiv) infringing any intellectual property rights, or unlawful
provision/disclosure of information (insider information, confidential
information, other proprietary or legally protected information);
(xv) other unacceptable content or behaviour.
User - shall mean an individual who meets all the criteria listed
User Content - any comments, text or voice messages, photos,
graphic images, videos, sounds, works of music, and other materials, data and
information, as well as links to them uploaded, transferred, published, or
otherwise distributed by the User to other Users and/or the COMPANY during the
course of the Game use (apart from the User’s personal data, which is subject
and all domains and subdomains of the following levels.